There is a team of three people behind Train Valley. We were all born in the Russian Urals region where the railroad has always been one of the key means of transportation and where meteors crash from time to time )). We are passion about trains from childhood and always wanted to create our own railroad game.
Alexey Davydov (@flazm)
Game designer, producer.
Sergey Dvoynikov (@yarg_)
Programmer, optimization wizard.
Timofey Shargorodskiy (@OroboroGames)
Designer, 3D modeller.
The music and sounds were created by Alexander Ahura, a good friend of ours and a talented composer and sound designer.
The first railroad game, called Railway Valley was developed by Alexey Davydov back in 2008. After some time two sequels (Railway Valley 2 and Railway Valley Missions) were released. Games of Railway Valley franchise were well balanced and popular (totally about 15 millions plays), but it was obvious that we needed a qualitative leap to take the concept to a new level.
The team started working on Train Valley in April 2012. Since then the game has undergone several cycles of transformation based on trial and error (project iterations can be found on our YouTube channel).
At the end of 2013 we started showing the game at game conferences and collecting user feedback. In November 2014 the game became the winner in the Family Friendly Game category at Casual Connect Belgrade.
During our Steam Greenlight campaign in August 2014, we have got support from over 10,000 players and received over 700 comments, and as the direct result of this feedback we added to the project a new sandbox-like mode (without money or time limits) as well as the color-blind regime. We love to hear from our players as this helps us to balance the priorities of the upcoming features as well as gives us new ideas that we did not think of on our own.
The project is entirely funded by the team and it gives us an opportunity to develop Train Valley completely the way we want.